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22 avril 2010 4 22 /04 /avril /2010 06:34

Demos of Cross-Platform Engine and Integrated Editor Available Onsite

Stonetrip, a leading 3D engine company for games and 3D applications, today announced that it will be showing the ShiVa 3D engine in action at Nordic Game 2010, April 28-29th. Philip Belhassen, CEO of Stonetrip will lead the session “Optimize Your Development by Going Cross-Platform” at 1:30PM on April 28th in the Copenhagen room.

During the session, Belhassen will speak about the opportunities for taking content to multiple platforms and the importance of a strong production pipeline to support development. With examples using the ShiVa 3D engine and toolset, the session will show the production flow of ShiVa as well as the real-time editing capabilities enabling content to be created for PC, Mac, Linux, iPhone, iPad, Android and Wii.

“The Nordic community has always been about innovative technology that enables the development of incredibly creative games,” said Philip Belhassen, CEO of Stonetrip. “Our goal is to introduce the community to ShiVa 3D as the best way to go cross-platform and approach emerging trends such as Android and social networking games.”

About the ShiVa 3D Engine
ShiVa is the developers’ tool of choice for easily creating amazing 3D real-time applications and games for Windows, Mac OS, Linux, iPhone, Android and Wii. It is a powerful development platform for creators of 3D real-time applications and games that enables creators to quickly bring high-quality content to market. ShiVa has a strong support team behind it that is responsive, creative and experienced in game development on all platforms. The company continues to add additional support for new and emerging platforms under a single license strategy and extends ShiVa’s functionality to continue to meet the needs of developers.

-Create any genre of game in a fraction of the time
-Cross-platform game engine designed for next-generation game development
-Delivers all the rendering, animation, special effects and programming features needed to create any game with ease
-Optimized graphical engine with dynamic lighting and shadows, reflection and skinning
-Built-in path finding
-Integrated ODE physics engine
-High-level development using LUA language
-Free Engine evaluation and SDK
-No publishing fees
-Single license for all platforms


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