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22 avril 2010 4 22 /04 /avril /2010 06:30

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New features of Vue 8.5

Vue xStream and Vue Infinite are the company’s flagship solutions for the creation of natural 3D environments. While Vue Infinite is a standalone application, Vue xStream operates seamlessly inside 3ds Max, Maya, Softimage, LightWave and Cinema4D. Specifically designed for graphics professionals, these products combine a multitude of cutting edge features that easily integrate into existing production pipelines.



Release 8.5 of Vue adds a number of breakthrough features:

Global Gamma Control: the ability to fully control the gamma in Vue ensures perfect coherence all along the user’s pipeline and will result in much higher fidelity of color and light in the final images. Users can fully control input and output gammas as well as the gamma used for displaying textures and colors inside the application.
Interactive Cloud Control: cloud layers can be manipulated, rotated or resized interactively using the standard manipulation gizmos. They can also be animated using standard animation tools.
Animated Planetary Cloud Density Maps: users can define animated maps to control the density of cloud layers on a planetary scale (e.g. to create animated hurricane shots).
Diagnosis Render Passes: users can easily detect rendering bottlenecks and optimize render times by using the diagnosis render passes. For each pixel in the image Vue can indicate total render time of the pixel, number of anti-aliasing rays, number of texture anti-aliasing samples, total number of sub-rays in the pixel, total number of shadow rays, max recursion depth reached by a sub-ray, and number of final gather samples for that pixel.
Unlimited Material Painting: the material painting tool allows painting distribution maps with any arbitrary number of materials. These painted materials can also be used as paint masks to constrain painting of other materials inside existing distribution maps.
Zone Extraction: specific areas of a procedural terrain can be extracted by simply selecting a zone and converting it to a separate procedural terrain. This is ideal to create customized textures on specific areas for instance.
New Terrain Sculpting Tools: Vue 8.5 introduces 4 powerful new sculpting brushes: Pinch, Flatten, Plateau and UniSlope. Also new in Vue 8.5 is the ability to use a bitmap for reference when sculpting in the terrain editor.
Advanced EcoSystem Control: with Vue 8.5, artists can easily control the influence of the color variations on EcoSystem populations, drag multiple objects or plants from a browser into the EcoSystem population list, EcoSystem painting can be constrained using the underlying EcoSystem material rules (for instance, using influence of slope and altitude or the coloring rules) and more...
Improved OpenGL Engine and Viewport Display: auto-exposure is now reflected in OpenGL views, terrain maps can be viewed directly in the terrain editor, the display quality of EcoSystem instances can be changed on individual population elements, OpenGL preview displays normal mapped surfaces, the EcoPainter brush size is now displayed in xStream for 3ds Max and C4D.
Other improvements: the Z-Depth buffer can now be (optionally) anti-aliased, preview a Dynamic EcoSystem anytime by clicking the Preview button in the EcoSystem material, the user may define his own shortcuts in editors (panning, rotating, etc – for instance to match settings of other applications) together with many other improvements.


http://www.e-onsoftware.com/

 

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