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Release of Vision Engine 7 marks major technological step – Further international
partnerships announced
Eningen/Germany, Austin/USA, July 1st, 2008:
vForge has been enhanced with a convenient Prefab system, improved instancing, better
script debugging functionality and a new terrain editor.
In addition to this, Vision 7.0 provides many additional innovations and new features. For
instance, support for the Bullet physics engine has been added to Vision 7 as well as an optional
gratuitous audio solution and further middleware bindings. With the help of advanced
platform-specific and multi-threading optimisations, Trinigy managed to further increase the
impressive performance of the Vision Engine across all platforms.
“Vision 7.0 marks an important milestone in the Vision Engine’s history”, points out Dag
Frommhold, Managing Partner at Trinigy. “Vision Engine 7 is truly setting new standards in
terms of cross-platform performance and flexible, efficient game development”.
Trinigy, a leading provider of 3D GameEngines with offices in Germany and Austin, TX today announced the release of “Vision Engine
7”. As the company exposed, the next generation of its widely adopted middleware solution
marks a very significant technological step in the firm’s history.
After intensive research and development several modules of the Vision Engine have been
replaced by a new generation of technology. At the core of Vision 7 is a completely revised
geometry pipeline that offers extremely fast and memory-efficient rendering of vast, highly
detailed scenarios. The new system has been designed from scratch for optimal performance
on PC, Xbox360™ and Playstation®3. Furthermore, Vision’s fully-fledged WYSIWYG scene
editor