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Voici le blog du e-magazine, Le Petit Infographiste, traitant de la 3D, 2D, temps réel, Web3D, Photographie et jeux vidéo...

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Trinigy puts on Seven-League Boots with “Vision 7”

Release of Vision Engine 7 marks major technological step – Further international

partnerships announced

Eningen/Germany, Austin/USA, July 1st, 2008:

 

vForge has been enhanced with a convenient Prefab system, improved instancing, better

script debugging functionality and a new terrain editor.

In addition to this, Vision 7.0 provides many additional innovations and new features. For

instance, support for the Bullet physics engine has been added to Vision 7 as well as an optional

gratuitous audio solution and further middleware bindings. With the help of advanced

platform-specific and multi-threading optimisations, Trinigy managed to further increase the

impressive performance of the Vision Engine across all platforms.

“Vision 7.0 marks an important milestone in the Vision Engine’s history”, points out Dag

Frommhold, Managing Partner at Trinigy. “Vision Engine 7 is truly setting new standards in

terms of cross-platform performance and flexible, efficient game development”.

Trinigy, a leading provider of 3D Game

Engines with offices in Germany and Austin, TX today announced the release of “Vision Engine

7”. As the company exposed, the next generation of its widely adopted middleware solution

marks a very significant technological step in the firm’s history.

After intensive research and development several modules of the Vision Engine have been

replaced by a new generation of technology. At the core of Vision 7 is a completely revised

geometry pipeline that offers extremely fast and memory-efficient rendering of vast, highly

detailed scenarios. The new system has been designed from scratch for optimal performance

on PC, Xbox360™ and Playstation®3. Furthermore, Vision’s fully-fledged WYSIWYG scene

editor

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